Archive for the ‘games’ Category

Eve Online on Linux

October 1st, 2013 3 comments

A long time ago in a galaxy far, far away….there was a native Linux client for Eve Online. Someday, some bloody Sith decided to cancel further development. Since then, only a Windows client was officially available. If you were a hardcore nerd, you tried Wine to get things up and running. The result was depending on the versions of Wine and Eve itself.

I gave up using this setup years ago and walk through the dark and muddy paths of Windows to play my favorite game. Several time ago, a MAC client was introduced which basically is a WineX/Cedega shipped with Eve and I got hope CCP would start supporting such an approach in a way Linux would benefit from it too. Nothing like that happened so far…which makes me sad…

But today things changed a bit, because I got it Eve up and running again with Wine on an Intel HD 4600 grafics adapter. I will describe nearly all I’ve done, also stuff that didn’t work because Wine seams to behave a little randomly 😉 Here’s my setup:

  • Intel HD 4600
  • Debian GNU Linux Jessie (testing) with 3.10-3-amd64 kernel
  • Wine 1.4.1

My first approach was to build wine for 64-bit architectures from source, by adding –enable-win64 to the configure variables in the wineinstall script. But this didn’t work with the 32-bit binary of the Eve installer. So I’ve tried building a 32-bit Wine from source. Unfortunately, therefore you need several 32-bit libraries and their sources. They can be made available by adding i368 architecture support to system, which I describe next because it is needed anyway. The config.log file which is written during the configure process when you execute the wineinstall script (see Wine README for description) will give you hints about the missing libs.

To shorten this: I couldn’t get Eve working with this new version of Wine, which potentially does not mean it won’t since it is marked with Gold Status on the Wine website. Well I lost a little faith here so I removed all I had done so far and started from skretch with the Wine included in the APT packet pool. After a

sudo aptitude install wine

and executing it, you will be told that this isn’t a real wine installation because it currently is not natively available for 64-bit architectures. So you have to do a:

sudo dpkg –add-architecture i386
sudo aptitude install wine:i386

It is also necessary to get winetricks via:

chmod +x winetricks

When all this is done you need to start winetricks and install the following components (individually and ordered is prefered!)

  • corefonts
  • vcrun2005 (MS VC++ 2005 / MFC libs)
  • vcrun2008 (MS VC++ 2008 / MFC libs)
  • vcrun2010 (MS VC++ 2010 / MFC libs)
  • d3dx9_43 or newer d3dx9_36 also works if having trouble (DirectX 9)

I’m not sure if all the VC++ stuff is needed or just the actual one. But two things are very important here!

  1. DirectX has to be installed after VC++ libs ! I don’t know what the problem is, but doing DirecX first raises errors on vcrun installation and breaks things.
  2. After installing all this you need to change the order in which Wine uses the libs of MVC++ 2010. This does all the magic I needed to start Eve. Therefore start winecfg, navigate to the libraries tab, and set the state of the msvcr100 entry to (builtin,native) via the Edit button.

Now you can begin to install Eve Online. There are some minor bugs with missing text etc. But all works for me. The performance is a little bit poor but I think with a proper grafics card all is fine. There are also some D3D tweaks known to improve performance by adding them to the wine config. I haven’t tested this yet but I’m quite sure performance in general is getting better in the future.

Have fun and fly dangerously!

Categories: EvE, games, nerdcore, software Tags: , , ,

Snake@youtube and geek and sundry promo

April 21st, 2013 No comments

Willi wrote a line or two about an all-time classic: Snake. And by incident, I currently discovered that Youtube has a build-in Snake game. Just press the arrow keys while the video is loading/buffering (the circle of circles, you know…).
So have fun by clicking the video now and playing snake 🙂

PS: I’d also like to take the chance to promote the Geek and Sundry Channel on Youtube!

Categories: cultural, fun, games Tags: , , ,

The good ol’times

April 10th, 2013 No comments

Back in 1998, snake was one of only 3 games available on my Nokia 6110 (the other two games are memory and logic). The cool thing was, you had a two player mode using infrared!!!



Categories: games, nerdcore Tags:

Do you need more steam???

December 20th, 2012 1 comment

Valve announced a new dev version of steam for linux. Yes, i repeat, FOR LINUX. It’s this time around the year you know, where magic happens 😉
This is now an official beta for everybody so you can grab it from the website just like the mac/windows versions.

Here’s the newspost from valve:

And the list of supported games on linux:

There are around 40 games – nothing special but there are some gems in there like penumbra. Oh, there is a ubuntu repo as well:


Categories: fun, games Tags:

2012 – here we are

January 2nd, 2012 1 comment

2012 – lets hope the mayas simply ran out of ink or something . . . 😉

There’s a new trend of refurbished old games that i particularly like because everything was better in the old days, even the e-games 😉


Categories: games Tags:

The good old days

November 3rd, 2011 5 comments

I do not want to brag about the good old days but I think the video is right in so many ways that Id’ like to share it with you. I used to be a/the “common” quake III arena player – and can’t remember having played something which came even close to this experience since then. There was this magic moment after 2h of straight Q3A playing when you suddenly could sense the other players movement in advance. There’s an inherent joy to firing a rocket along an empty corridor and have you opponent run right into it – ahhh yes – the simple things in life . . .

Categories: games Tags:

K[l]ick the Ball

April 19th, 2011 1 comment

If someone has a little sparetime at work, here is a nice game which is extremely addictive 😀

My current highscore after a few minutes is 41 (with my trackball). So new highscores from you are welcome.

Update: if the link doesn’t work (redirects to, here the explicit url:

Categories: fun, games Tags:


October 2nd, 2010 No comments

… is a pretty cool openworld, sandbox game. It is still in the alpha-phase, but it is very promising, and fun.
We definitely need to make a nerdy room server, to built stuff together.

Ars Technica on Minecraft
Official Website
The Dev Blog

Since I am not able to record a video, I’ve included a screenshot of my latest creation. It is 27×27 squares big (which equals about 27×27 meters) and is made of stone and glass.

Categories: fun, games, nerdcore Tags: , , , ,

Why you should use OpenGL and not DirectX

August 25th, 2010 No comments
Categories: games, software Tags: ,

Yet Another Starcraft 2 Review

August 3rd, 2010 1 comment

Hi there. For quite some time I have been a fan of Warcraft 3 The Frozen Throne, having played over a thousand games. I have been playing over 150 games of Starcraft 2 over the course of the beta and the days since the release. Here is my contrasting review to all the love the game gets. (e.g. the ars review)

At first: Don’t get me wrong. I like the core of the game very much. It’s balanced, it’s fast paced, it has an awesome soundtrack, it has awesome effects, awesome cut scenes and an ok story. And of course it “feels right”.

Once you are out of the actual playing, back in, or maybe you just logged in: The pain begins: Where the fuck is the chat? There is some kind of ICQ/MSN. But people not knowing others, playing the game (as I am), cannot chat with anyone since there are no public channels of some sort (as is the case in every other game).

More things that are wrong:

  • Only one tactical zerg unit – seriously, it’s only about massing. Forget being smart. Other races have more versatile units. Not Zerg. This my second biggest concern. It really comes down to macroing your queens well and putting as many units to fight as possible (and using the right counters goes without saying)
  • Achievements are just plain stupid. There exists more than 200. One for every single click you make. Maybe it’s just me, but I don’t like them. “Wohoo you killed 50 units in 15 seconds” or “Wow, you have 100 larva for producing units”. Things along those lines.
  • You cannot watch replays in less than “normal” speed. Inspection of fights is denied. Highly annoying for the careful analyzer. This was possible in the beta, and is possible in Warcraft 3. There is no reason to switch it off.
  • Zerg units do not make sounds when clicked, they are just silent. Terrans and Protoss are more fun.
  • (My english keyboard layout is wrongly detected as german – just a bug, will be resolved hopefully)
  • In order to watch replays by double-clicking the file, you first have to shut down the game, otherwise nothing will happen. If you then open the replay, you have to first log into using your password. Useless Annoyance.

My hypothesis is that the chat and tactical zerg unit(s) will follow in the next two releases.

To sum it up: The core game is awesome. But for some (perhaps hidden) reason the game has been split up and annoyance has been added. I really hope that the coming releases will change the picture in it’s favor. We’ll see.

You ask me whether you should buy it? I think you should. The campaign is fun. And online, a world of even more fun is waiting. Do not play Zerg, though! Stick with Terran and Protoss they’re more fun and have the cooler soundtrack.

As a side-note: League of Legends does some of the things important better than Starcraft 2. Try it out. It’s free as in beer and it’s awesome.